Back to early 90's - XCOM aka UFO returns (via an open-source remake). Happily, nearly trivial to build on OSX.
Grab the source. Github has a nice OSX client, and the webpages have a wee button to spawn the OSX client and make the git clone process painless.
Get a packaging system for install Unix packages on OSX - the new hotness is Homebrew, in addition to fink or macports. Homebrew has the relevant dependencies, so it works (tm).
brew install yaml-cpp
brew install sdl
brew install sdl_gfx
brew install sdl_mixer
set the pkgconfig tools environment variable to find the installed stuff.
export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/local/lib/pkgconfig
In the src directory of OpenXcom
make
And tis done. Copy the games data files to the relevant location, and all is well.
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